First Quote Added
April 10, 2026
Latest Quote Added
"This August, I left Sony Computer Entertainment. My plans for the future are undecided as of now, but for the time being I'm going to continue my summer vacation. I'm also excited about whatever I'm going to be doing next."
"The content is perceived as artsy rather than typical action-oriented. Most genres that sell overseas are more action-oriented - it wasn't really a mass-market appealing title. The product also varied from territory to territory, which was something that really depended on the order of the release."
"Yes, we do think so. We have to be satisfied with our result, but it has to meet the users' satisfaction, as well."
"The feature that we talked about before, "organic collision deformation", means that while you are fighting, the field you are on is actually the colossus itself. Because it is a sort of living being, it's constantly moving and changing. You can't stand still on the field, you have to keep moving."
"We want the users to involve their own emotion with the game. We want to make it feel as if the game world is real. Using too much music would ruin this mood."
"At the moment, we don't have any plans like that [within the studio]. The decision will be up to each territory's marketing team."
"There isn't really one particular influence. It's more like a little bit of everything we feel and experience in our lives."
"At the moment, we're focused on the PS2. We always wish we had a bit more power... more memory, faster CPU... we ALL wish for that sort of thing. We're looking forward to working on a higher-spec machine. On the other hand, the PS2 is a platform with wide appeal and has a strong development environment. We're used to working with the hardware. It's a two-sided coin ... I always wonder, though, if these games would be appropriate for a portable machine like the PSP."
"By the way, this game (Bonze Adventure) is made by Kenji Kaido, the guy who produced Tomba!, Ape Escape and Shadow of the Colossus. Wow, he's fucked up!"
Young though he was, his radiant energy produced such an impression of absolute reliability that Hedgewar made him the first sarkaryavah, or general secretary, of the RSS.
- Gopal Mukund Huddar
Largely because of the influence of communists in London, Huddar's conversion into an enthusiastic supporter of the fight against fascism was quick and smooth. The ease with which he crossed from one worldview to another betrays the fact that he had not properly understood the world he had grown in.
Huddar would have been 101 now had he been alive. But then centenaries are not celebrated only to register how old so and so would have been and when. They are usually celebrated to explore how much poorer our lives are without them. Maharashtrian public life is poorer without him. It is poorer for not having made the effort to recall an extraordinary life.
I regret I was not there to listen to Balaji Huddar's speech [...] No matter how many times you listen to him, his speeches are so delightful that you feel like listening to them again and again.
By the time he came out of Franco's prison, Huddar had relinquished many of his old ideas. He displayed a worldview completely different from that of the RSS, even though he continued to remain deferential to Hedgewar and maintained a personal relationship with him.