Gundam

178 quotes found

"To create cinema you have to rely on the structure of each scene. Normally within each shot you tend to need two points (allies and enemies) to focus on to make it work. Such as you and I for example. However, if you are going to make a story based around a war in space, how can you frame a scene like that? As the setting itself is so vast in terms of the distances involved. So you have things like radar, which can detect an enemy's position, but that means you won't be able to get these objects into the scene. This means if things don't get closer to one another, they won't be able to fit into one shot and it would be impossible to depict the drama. To solve this problem, my team and I came up with the idea of the Minovsky particle. When this was distributed across large areas, you couldn't rely on radar or detect where the enemy might be. This meant the forces had to come closer to one another in order to fight. By inventing this particular setup, we were able to create something equivalent to the depiction of a cinematic (and theatrical) drama within this space war scenario. That meant within the next 30 minutes of the story, due to the Minovsky particles the forces had to fight in close proximity to one another. This wasn't done because I necessarily wanted to make a story based around a space war itself but was invented purely for cinematic purposes. Although this was a space war, it was possible to communicate over large distances. In terms of cinematic technique, it was possible. However, the depiction would have been too ideological or too difficult to have theatrical empathy. This meant unless the distances between the characters were closer together, it would have been difficult to express human relationships. If I hadn't been conscious of theatrical expression, then Mobile Suit Gundam would have been the same as any other type of story about war. The Minovsky particle then forced the characters to meet one another, either in joy or vengeance. It created a sense of tension, and established a dramatic atmosphere."

- Gundam

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"In 1979, giant robots had a specific connotation in Japanese entertainment. The likes of Mazinger Z and the then-recent début of the first ever Super Sentai show, Battle Fever J with their own giant mech, gave the "Super Robot" genre a very specific connotation. Such mecha were fanciful, confined to children's shows and comic books fighting aliens and monsters, and as the name of the genre implied, were seen as evolutions of super powers rather than realistically designed robots to be used in military environments. Mobile Suit Gundam would change that, but not without opposition. Its depiction of not just warfare between two different factions of spacefaring humans, but its use of mechanized exosuits, the Gundams itself, as realistic tools of military warfare was completely unheard of at the time. In fact, despite critical approval, Mobile Suit Gundam was actually seen as wildly unpopular when it first aired, as audiences expected another super robot anime only to be confronted with a shockingly different approach to giant robots. It was almost canceled after 39 episodes, but after renegotiating with their sponsors, including toy manufacturer Clover, the series was extended to a run of 43 episodes and ended unceremoniously. Little did people realize, however, that Mobile Suit Gundam would spark the creation of what is now known as the "Real Robot" genre, one that dominates the portrayal of mecha in Japan even today. But before that, it had to be saved from cancellation and falling into obscurity after it ended. Surprisingly enough, it was saved by toys."

- Gundam

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