Animation

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"To some people, even acknowledging these desires is a kind of taboo act, but that doesn’t mean there aren’t totally healthy and appropriate ways to do so. Writer and therapist Dr. Meg-John Barker says that if we want to explore those types of fantasies, “It’s important to find ways of experiencing them which aren’t unethical or non-consensual.” You can satisfy desires of all sorts because—one more time!—people and scenarios in animated porn are not real. You are not actually looking at a guy being fucked by a unicorn because not only is that not a real guy, but unicorns don’t even exist! (Sadly.) A friend of mine once told me that she’d never been triggered by a cartoon, and it got me thinking. Could animated erotica be a way to offer arousing stimuli to someone who is negatively affected by most live-action porn? Dr. Ley thinks so. “I’ve had several patients with trauma histories where this was their erotica of choice,” he says. “It’s a good example of the diversity of human sexuality, and the ways we each adapt our sexuality to fit our needs and personalities.” OK, and sometimes it might just be about seeing our favorite childhood characters having sex. Which is totally fine! “For a lot of people,” says LCSW and Certified Sex Therapist Melissa Novak, “their first memories are of being turned on by Beauty and the Beast or Snow White, and with animated porn you actually get to [as an adult] play out those childhood fantasies that you didn’t understand.”"

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"Anime’s structural iniquities stem back to Osamu Tezuka, the creator of Astro Boy and the “god of manga.” Tezuka was responsible for an endless catalog of innovations and precedents in manga, Japanese comics, and anime, onscreen animation. In the early 1960s, with networks unwilling to take the risk on an animated series, Tezuka massively undersold his show to get it on air. “Basically, Tezuka and his company were going to take a loss for the actual show,” said Michael Crandol, an assistant professor of Japanese studies at Leiden University. “They planned to make up for the loss with Astro Boy toys and figures and merchandise, branded candy. … But because that particular scenario worked for Tezuka and the broadcasters, it became the status quo.” Tezuka’s company made up the deficit and the show was a success, but he unknowingly set a dangerous precedent: making it impossible for those who followed in his footsteps to earn a living wage. Diane Wei Lewis points out in a recent study that women, who often worked on animation from home, were especially vulnerable to exploitation and paid even less. Nowadays, when production committees set the budget for shows, there is a long-established precedent to. The revenue is divided up among the television networks, manga publishers, and toy companies. “The parent companies make money from the merchandising tie-ins,” Crandol said, “but the budget for the rank-and-file animators is separate.” “These prices are so ridiculous because they’re still based on what Tezuka came up with,” said Thurlow. “And back then, the drawings were very simple … you had a circle head and dot eyes, and maybe you can draw an in-between in 10 minutes. I could earn some money at that pace … but Japanese anime, [now] one drawing is so detailed. You’ve worked for an hour for two bucks.”"

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"About 15,000 young Jamaicans will benefit from training, digital work opportunities and seed investments to boost the digital and animation industries in the country as a result of a US$ 20 million loan for a Youth Employment in Digital & Animation Industries Project approved today by the World Bank Board of Directors. “This project facilitates Jamaica’s linkage into one of the fastest growing sectors in the global economy,” said Jamaica’s Minister of State for Science, Technology, Energy & Mining, Julian Robinson. “It is our strongest national thrust to date to mobilize the considerable creative and entrepreneurial talent among our youth towards earning our way to a brighter future.” Global animation is a growing industry currently valued around US$ 220 billion per year. International companies are increasingly looking at Jamaica as a country of choice for outsourcing animation production. As part of its “Vision 2030 Jamaica” plan, the government is looking at the information and communication technology (ICT) sector as playing a central role in the transformation of the country over the next two decades, moving Jamaica from being a consumer to also become a producer of digital platforms and content. "Youth unemployment in Jamaica is about 30 percent. This initiative spearheaded by the Government is about providing opportunities for new talents to get new skills, find jobs or become entrepreneurs,” said Sophie Sirtaine, World Bank Country Director for the Caribbean. “For the technology sector to become an engine for growth and employment, it requires the right environment with training opportunities and the right partnership between Governments, private sector and young people”, she added."

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"None of the anime distributors are willing to discuss sales figures, but John Sirabella makes a broad estimate that adult anime is about 30% to 40% of the overall anime market. "If the general market is $100,000,000, that means that the adult videos are selling $30,000,000 to $40,000,000 a year." This is disputed by CPM's sales director, Mike Pascuzzi, who estimates that the adult sales only make 15% to 20% of the general market. "Don't forget that there are several other anime video releasers such as Viz Video, Pioneer, AnimEigo and Urban Vision which do not have an adult label at all. They may have a few individual titles which require a Mature Audiences warning due to R-level content, but they are not really in the adult market." This may be a difference in perception as to what constitutes the "adult anime market" as distinct from the general market. Would a raunchy adolescent comedy full of college-fraternity style humor such as panty raids, peeking into the womens'-gym showers and foul-mouthed dialogue, but no explicit sex, count as an adult or as a general sale? Although the dividing line between general anime and adult anime may be vague, there is a definite adult market. All the anime companies producing for that market agree that sales are steady, and increase as a direct result of the number of titles available. There is no sign yet of any saturation level. As long as production in Japan turns out 50 or 60 new titles per year, there appears to be the potential for unlimited growth. Many, though not all, of the adult cartoon videos range from mild eroticism to explicit pornography. However, there does not seem to be a broad correlation between the anime pornography audience and the market for American-made stag cartoons and live-action sex films. The overlap so far is minor, and the American general erotic video/TV market does not seem to be interested in tapping into the lode of Japanese animated titles."

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"Since the 1960s, Japan has produced a considerable number of cyborg narratives in manga and anime, particularly in works targeting male children and adolescents. From early manga examples such as Kazumasa Hirai and Hiro Kuwata's 8 Man and Shotaro Ishinomori's Cyborg 009, and their subsequent anime versions, the protagonist is commonly cyborged against their will or desires. This positions them as victims, regardless of how physically powerful they are. Their sense of inferiority and vulnerability usually underpins these narratives, either subtly or explicitly. The depiction of female cyborgs adds complexity to the positioning of cyborgs in manga and anime, especially in terms of gender. Female cyborgs may be equipped with remarkable physical strength, combined with voluptuous, eroticized bodies (for instance Major Motoko Kusanagi in Masamune Shirow's original manga and Mamoru Oshii's anime version of Ghost in the Shell); and these powerful female cyborgs are also frequently ascribed roles as protectors or supporters of incompetent and insecure male protagonists. Although some female cyborgs may possess characteristics that indicate a transgression of the conventional boundaries of gender, this transgression is often limited and undermined by other elements of their depiction. As Kumiko Sato points out in her essay "How Information Technology Has "Not, Changed Feminism and Japanism", "female cyborgs and androids have been domesticated and fetishized into maternal and sexual protectors of the male hero" and thus "their functions is usually reduced to either a maid or a goddess obediantly serving her beloved male master, the sole reason for her militant nature.""

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"[I]t comes as little surprise that when we look at Japanese anime, we are bombarded by innumerably different presentations of gender and sex, including those having to do with major Christian figures, such as angels, demons, priests, cardinals, nuns and popes. For instance, in Earthian, the two protagonist angels, Chahiya and Kagetsuya, are not only partners in evaluating humanity, but are also shown to be gay lovers since both are in male form when they have sex. Or again, in Trinity Blood, the head of the Catholic church is a bishonen ("beautiful boy") pope, who is flanked by a female cardinal. Most of these encodings don't reflect orthodox Christianity, which as traditionally claimed that while sex belong to the body, gender belongs to the soul or spirit, and because the higher affects the lower, the soul or spirit determines the sex of the body. As a result, when orthodox Christians call God "He' and not 'She,' they mean to say that God is essentially masculine, even though He, of course, has feminine attributes. Or again, female bodies point toward feminine souls and male bodies point toward masculine souls, and even though females should have some masculine attributes and males should have some feminine ones, neither sex should engage in any activity, such as cross-dressing or homosexual love, that would confuse or blur the essential differences between men and women. Moreover, while angels and demons don't have bodies as we understand them and hence are sexless, it doesn't follow that they don't have genders since gender belongs to the soul or spirit. It's based on a theory of gender such as this, coupled with the belief that God made all things to function in certain ways, that most orthodox Christians have held beliefs such as the masculunity of God (John 3:35), male headship in marriage (Ephesians 5:32), the unnaturalness of homosexuality (1 Corinthians 6:9), the lack of sexual marriage of Heaven (Matthew 22:30), the importance of gender for church office (1 Timothy 2:12), and condemnation of cross-dressing and the like (Deuteronomy 22:5). As a result, orthodox Christianity would take issue with Earthian's gay angels and Trinity Bloods female cardinal, and would see potential danger in anime's general tendency to over-feminize men, for instance, masculine, spiritual authority is poorly represented by Trinity Bloods bishonen pope. Perhaps more than any other issue, this sort of treatment of gender and sexuality demonstrates that Japanese pluralism has penetrated deep into the minds of Japanese anime artists. The ultimate result of this is that when these artists produce anime, they encode their pluralistic interpretations of Christianity into their works. And because pluralism has little use for propositional truths or religious doctrines, when Japanese anime presents Christian teaching, it is almost always rendered inaccurately."

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"While a growing body of research is examining the effects of sexism in television and video games on sexist attitudes, there has been little research specifically focusing on this issue in the context of anime. Anime is an abbreviation for Japanese animation, and is often based on manga (Japanese graphic novels/comics). Some genres of anime/manga frequently contain sexist content, including sexual harassment, scantily clad women, and objectification of women (Brenner, 2007). In one study of perceptions of sexism in anime, Bresnahan, Inoue, and Kagawa (2006) asked male and female participants from the US and Japan to watch an episode of Dragon Ball Z, before rating their perception of the characters. Participants from Japan and males from both of the countries perceived the characters as exhibiting stereotypical traits, but those who held more traditional views of gender roles perceived fewer stereotypes. Both participants from Japan and males (across both countries) endorsed the notion that the characters would serve as good role models and liked the characters. The study suggests that participants were often aware of the sex stereotypes portrayed in the anime and viewed these characterizations as not only acceptable, but good examples for others. And while this is only one study, when coupled with other scholarly work (Brenner, 2007; Kim, 2002; Napier, 2005) and discussions within the anime fandom itself, there is reason to believe at least some genres of anime may contain more sexist content than others, and may be more closely tied to sexist attitudes as a result."

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"Although anime fans’ degree of sexism tended to be lower than both college students and a community sample, we hypothesized and found that consumption of anime in general is positively related to both benevolent and hostile sexism. In other words, while anime fans generally do not support sexist attitudes, viewing anime is associated with greater sexism. We predicted, and found, that a preference for hentai in particular mediated the relationship between consumption and hostile sexism. Furthermore, we predicted, and found, that preference for action and mecha genres mediated the relationship between consumption and benevolent sexism. Two unexpected results were also observed. First, a preference for slice of life anime also mediated the relationship between consumption and benevolent sexism. One possible explanation is that slice of life anime often contains portrayals of relationships that may well include sexism in everyday interactions. Second, a preference for the drama genre mediated the relationship between consumption and both hostile and benevolent sexism, with drama negatively predicting both dimensions of sexism. It may be possible that anime in the drama genre more accurately portrays the sexes and the nature of their relationships (e.g., trouble or discord in a romantic relationship), although it is surprising that these results differed so considerably from the slice of life genre. Future research is needed to disentangle these results and better understand what, precisely, leads one to positive associations with sexism and the other to negative associations. Taken together, the results support the notion that consumption of anime is associated with sexist attitudes, though the relationship is specific to particular anime genres."